// mogry
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
//
//   float4 DirLightColors;
//   float4 DirLightDirections;
//   float4 FirstLightFlag;
//   sampler2D _sampler_01;
//   sampler2D _sampler_diffuseColor;
//   sampler2D _sampler_shininess;
//   sampler2D _sampler_specularColor;
//   float albedo;
//   float3 ambientColor;
//   float3 ambientLightColor;
//   float backLightEdge;
//   float cloudShadowAlpha;
//   sampler2D cloudShadowSampler;
//   float colorLimit;
//   sampler2D edgeControlFuzzColorMap;
//   float3 envMapColor;
//   float4 externalEdgeControlColor;
//   float4 fogColor;
//   float fresnelEnvMapBias;
//   sampler2D fuzzColorMap;
//   float3 grace00;
//   float3 grace10;
//   float3 grace11;
//   float3 grace1_1;
//   float3 grace20;
//   float3 grace21;
//   float3 grace22;
//   float3 grace2_1;
//   float3 grace2_2;
//   float3 latitudeParam;
//   sampler2D lightToneMap;
//   float4 modulateColor;
//   float normalPower;
//   float3 reflectivityEnvMap;
//   float reverseRatio;
//   float4 rootPos;
//   float3 scatterColor;
//   float4 shadowColor;
//   float4 shadowFadeParam;
//   sampler2D shadowMap;
//   float4 shadowOffset0[4];
//   float4 shadowOffset1[4];
//   float4 shadowProjMatrix0[4];
//   float4 shadowProjMatrix1[4];
//   float4 shadowProjMatrix2[4];
//   float4 shadowProjMatrix3[4];
//   float4 shadowSplitRange;
//   float specluarMaskingShadow;
//   float4 weatherOffset;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   shadowOffset0            c21      4
//   shadowOffset1            c25      4
//   shadowProjMatrix0        c29      2
//   shadowProjMatrix1        c31      2
//   shadowProjMatrix2        c33      2
//   shadowProjMatrix3        c35      2
//   ambientLightColor        c37      1
//   FirstLightFlag           c38      1
//   DirLightDirections       c39      1
//   DirLightColors           c40      1
//   backLightEdge            c41      1
//   scatterColor             c42      1
//   reverseRatio             c43      1
//   envMapColor              c44      1
//   grace00                  c45      1
//   grace1_1                 c46      1
//   grace10                  c47      1
//   grace11                  c48      1
//   grace2_2                 c49      1
//   grace2_1                 c50      1
//   grace20                  c51      1
//   grace21                  c52      1
//   grace22                  c53      1
//   shadowFadeParam          c54      1
//   shadowSplitRange         c55      1
//   shadowColor              c56      1
//   rootPos                  c57      1
//   latitudeParam            c58      1
//   ambientColor             c59      1
//   specluarMaskingShadow    c60      1
//   normalPower              c61      1
//   fogColor                 c62      1
//   reflectivityEnvMap       c63      1
//   fresnelEnvMapBias        c64      1
//   colorLimit               c65      1
//   albedo                   c66      1
//   externalEdgeControlColor c67      1
//   weatherOffset            c68      1
//   cloudShadowAlpha         c69      1
//   modulateColor            c70      1
//   lightToneMap             s0       1
//   fuzzColorMap             s1       1
//   cloudShadowSampler       s2       1
//   edgeControlFuzzColorMap  s3       1
//   _sampler_diffuseColor    s4       1
//   shadowMap                s5       1
//   _sampler_01              s6       1
//   _sampler_specularColor   s7       1
//   _sampler_shininess       s8       1
//
//
// Default values:
//
//   ambientLightColor
//     c37  = { 0, 0, 0, 0 };
//
//   backLightEdge
//     c41  = { -0.8, 0, 0, 0 };
//
//   scatterColor
//     c42  = { 1, 1, 1, 0 };
//
//   reverseRatio
//     c43  = { 1, 0, 0, 0 };
//
//   latitudeParam
//     c58  = { 1, 0, 1, 0 };
//
//   ambientColor
//     c59  = { 0, 0, 0, 0 };
//
//   specluarMaskingShadow
//     c60  = { 0, 0, 0, 0 };
//
//   normalPower
//     c61  = { 1, 0, 0, 0 };
//
//   fogColor
//     c62  = { 1, 1, 1, 0 };
//
//   reflectivityEnvMap
//     c63  = { 0.5, 0.5, 0.5, 0 };
//
//   fresnelEnvMapBias
//     c64  = { 1, 0, 0, 0 };
//
//   colorLimit
//     c65  = { 1, 0, 0, 0 };
//
//   albedo
//     c66  = { 0.5, 0, 0, 0 };
//
//   cloudShadowAlpha
//     c69  = { 1, 0, 0, 0 };
//
//   modulateColor
//     c70  = { 1, 1, 1, 1 };
//

    ps_3_0
    def c0, 100, 1, 0.100000001, -2
    def c1, -0.5, 0.25, 9.99999975e-005, 0.5
    def c2, 0.429042995, 0.743125021, 0.886227012, 0.247707993
    def c3, 0.200000003, 0.300000012, 0.400000006, 0.00249999994
    def c4, 0.298999995, 0.587000012, 0.114, 9.99999997e-007
    def c5, 0.349999994, 1, 0, 0
    def c6, 0.25, 1, -0.125, -13.2877121
    def c7, 0.85808599, 1.02332795, 1, 0
    dcl_texcoord_pp v0.xyz
    dcl_texcoord2 v1.z
    dcl_texcoord1 v2.xyz
    dcl_texcoord3 v3.xyz
    dcl_color_pp v4
    dcl_texcoord4 v5
    dcl_texcoord6_pp v6
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_2d s4
    dcl_2d s5
    dcl_2d s6
    dcl_2d s7
    dcl_2d s8
    mov r0.yz, c0
    add_pp r0.x, r0.z, c55.x
    add r0.x, r0.x, -v1.z
    mul r1, c32, v2.y
    mad r1, v2.x, c30, r1
    mad r1, v2.z, c34, r1
    add r1, r1, c36
    rcp r0.z, r1.w
    mul r1.xy, r1, r0.z
    add r2.xyz, r1, c25
    mul r3, c31, v2.y
    mad r3, v2.x, c29, r3
    mad r3, v2.z, c33, r3
    add r3, r3, c35
    rcp r0.z, r3.w
    mul r3.xy, r3, r0.z
    add r4.xyz, r3, c21
    cmp r0.xzw, r0.x, r4.xyyz, r2.xyyz
    texld r2, r0.xzzw, s5
    add r0.x, -r0.w, r2.x
    cmp_pp r0.x, r0.x, c7.z, c7.w
    add r2.xyz, r1, c26
    add r4.xyz, r3, c22
    add_pp r0.z, c55.x, -v1.z
    add r5.xyz, r0.z, c3
    cmp r2.xyz, r5.x, r4, r2
    texld r4, r2, s5
    add r0.z, -r2.z, r4.x
    cmp_pp r0.z, r0.z, c7.z, c7.w
    add_pp r0.x, r0.x, r0.z
    add r2.xyz, r1, c27
    add r1.xyz, r1, c28
    add r4.xyz, r3, c23
    add r3.xyz, r3, c24
    cmp r1.xyz, r5.z, r3, r1
    cmp r2.xyz, r5.y, r4, r2
    texld r3, r2, s5
    add r0.z, -r2.z, r3.x
    cmp_pp r0.z, r0.z, c7.z, c7.w
    add_pp r0.x, r0.x, r0.z
    texld r2, r1, s5
    add r0.z, -r1.z, r2.x
    cmp_pp r0.z, r0.z, c7.z, c7.w
    add_pp r0.x, r0.x, r0.z
    mul_pp r0.z, r0.x, c1.y
    mad r0.x, r0.x, -c6.x, c6.y
    add_pp r0.w, -c54.x, v1.z
    mul_sat_pp r0.w, r0.w, c54.y
    mad_sat_pp r0.x, r0.w, r0.x, r0.z
    mov r0.w, c3.w
    mad r0.zw, v2.xyxz, r0.w, c68.xyxy
    texld r1, r0.zwzw, s2
    mov r0.w, c68.w
    mul r0.z, r0.w, c69.x
    mad_pp r0.z, r1.y, -r0.z, c0.y
    min_pp r1.x, r0.z, r0.x
    lrp_pp r0.x, c54.w, c54.z, r1.x
    add_pp r0.x, -r0.x, c0.y
    mad_pp r0.x, r0.x, -c56.w, r0.y
    add_pp r0.z, r0.y, -c38.x
    max_pp r1.x, r0.x, r0.z
    texld r2, v5, s8
    add_pp r0.zw, r2.xyxy, c1.x
    mad_pp r1.y, r2.z, c0.x, c0.y
    mad_pp r1.z, r0.z, -r0.z, c1.y
    mad_pp r1.z, r0.w, -r0.w, r1.z
    rsq_pp r1.z, r1.z
    rcp_pp r2.z, r1.z
    mov r1.z, c1.z
    max_pp r2.w, c61.x, r1.z
    mul_pp r2.xy, r0.zwzw, r2.w
    nrm_pp r3.xyz, r2
    mad_pp r2, v4, -c0.w, -c0.y
    nrm_pp r4.xyz, r2
    nrm_pp r2.xyz, v3
    mul_pp r5.xyz, r4.zxyw, r2.yzxw
    mad_pp r5.xyz, r4.yzxw, r2.zxyw, -r5
    mul_pp r4.xyz, r3.y, r4
    mul_pp r5.xyz, r2.w, r5
    mad_pp r3.xyw, r3.x, r5.xyzz, r4.xyzz
    mad_pp r2.xyz, r3.z, r2, r3.xyww
    dp3_pp r0.z, r2, -c39
    mul_sat_pp r0.w, r0.z, c6.z
    mad_pp r0.w, r0.w, c43.x, r0.z
    add_pp r1.z, r0.w, c0.y
    mul_pp r1.w, r1.x, r1.z
    mad r1.z, r1.z, -r1.x, r1.z
    mad_pp r1.z, r1.z, c3.x, r1.w
    add_pp r1.z, r1.z, -c0.y
    mad_pp r1.z, r1.z, c1.w, c1.w
    add_pp r3.x, -r1.z, c0.y
    mov r3.y, c1.w
    texld_pp r3, r3, s0
    mul_sat_pp r1.z, r1.x, r0.w
    mov_sat_pp r0.w, -r0.w
    texld_pp r4, v5, s6
    lrp_pp r5.xyz, r4.y, r3, r1.z
    mul_pp r1.z, r4.y, c0.z
    add_pp r1.w, -r0_abs.z, c0.y
    mov_sat_pp r0.z, r0.z
    mul_pp r0.z, r1.x, r0.z
    max_pp r2.w, r1.w, c7.w
    nrm_pp r3.xyz, v6
    mov_pp r4.xyz, c39
    mad_pp r4.xyz, r3, c41.x, -r4
    dp3_pp r1.w, r4, r3
    mul_sat_pp r1.w, r2.w, r1.w
    mul_pp r4.xyz, r1.w, c42
    mul_pp r4.xyz, r4, c40
    mad_pp r4.xyz, c40, r5, r4
    mul_pp r4.xyz, r1.x, r4
    add r5, -c57.xyzx, v2.xyzx
    dp3 r1.w, r5.yzww, r5.yzww
    rsq r1.w, r1.w
    mul r5, r5, r1.w
    mad r5, r5, c1.w, r2.xyzx
    dp3 r1.w, r5.yzww, r5.yzww
    rsq r1.w, r1.w
    mul_pp r5, r5, r1.w
    mul_pp r6.xyz, r5.yzyw, r5.yzww
    mad_pp r1.w, r5.x, r5.x, -r6.x
    mul_pp r6.xyw, r6.y, c51.xyzz
    mul_pp r6.xyw, r6, c2.y
    mov r7.xzw, c2
    mul_pp r8.xyz, r7.x, c53
    mad_pp r6.xyw, r8.xyzz, r1.w, r6
    mad_pp r6.xyw, c45.xyzz, r7.z, r6
    mad_pp r6.xyw, c51.xyzz, -r7.w, r6
    mul_pp r7.xy, r5.z, r5.ywzw
    mul_pp r7.yzw, r7.y, c52.xxyz
    mad_pp r7.yzw, c49.xxyz, r6.z, r7
    mad_pp r7.xyz, c50, r7.x, r7.yzww
    mad_pp r6.xyz, r7, c7.x, r6.xyww
    mul_pp r7.xyz, r5.y, c46
    mad_pp r5.xyw, c48.xyzz, r5.w, r7.xyzz
    mad_pp r5.xyz, c47, r5.z, r5.xyww
    mad_pp r5.xyz, r5, c7.y, r6
    mul_pp r5.xyz, r5, c66.x
    mul_pp r5.xyz, r5, c44
    add_pp r5.xyz, r5, r5
    dp3_pp r1.w, -r3, r2
    abs_sat_pp r2.w, r1.w
    mad_pp r6.x, r1.w, c1.x, c1.w
    add r1.w, -r2.w, c0.y
    mul r2.w, r1.w, r1.w
    mul r2.w, r2.w, r2.w
    mul_pp r1.w, r1.w, r2.w
    lrp_sat_pp r2.w, r1.w, r0.y, c64.x
    mul_pp r7.xyz, r2.w, c63
    texld_pp r8, v5, s4
    mad_sat_pp r7.xyz, r7, r5, r8
    mul_pp r7.xyz, r7, r7
    mov_sat_pp r8.xyz, c59
    mad_pp r5.xyz, r8, r8, r5
    mov_sat_pp r8.xyz, c37
    mad_pp r5.xyz, r8, r8, r5
    mul_pp r5.xyz, r7, r5
    mov_pp r8.xyz, c40
    dp3_pp r1.w, r8, c4
    mul_pp r0.w, r0.w, r1.w
    dp2add_pp r0.z, r0.z, r1.w, c7.w
    mul_pp r0.w, r0.w, c43.x
    mad_sat_pp r0.w, r0.w, -c5.x, c5.y
    mul_pp r5.xyz, r5, r0.w
    mad_pp r4.xyz, r4, r7, r5
    max_pp r5.xyz, r4, c4.w
    rsq_pp r0.w, r5.x
    rcp_pp r4.x, r0.w
    rsq_pp r0.w, r5.y
    rsq_pp r1.w, r5.z
    rcp_pp r4.z, r1.w
    rcp_pp r4.y, r0.w
    dp3_pp r0.w, r3, r2
    add_pp r0.w, r0.w, r0.w
    mad_pp r2.xyz, r2, -r0.w, r3
    dp3_sat_pp r0.w, r2, -c39
    add r1.w, r0.w, -c1.z
    log_pp r0.w, r0.w
    cmp_pp r0.w, r1.w, r0.w, c6.w
    mul_pp r0.w, r1.y, r0.w
    exp_pp r0.w, r0.w
    mul_pp r2.xyz, r0.w, c40
    mul_pp r1.xyw, r1.x, r2.xyzz
    texld_pp r2, v5, s7
    mov_sat_pp r2.xyz, r2
    mul_pp r2.xyz, r2, r2
    mul_pp r1.xyw, r1, r2.xyzz
    lrp_sat_pp r2.x, r0.x, r0.y, c60.x
    mul_pp r0.xyw, r1, r2.x
    max_pp r1.xyw, r0, c4.w
    rsq_pp r0.x, r1.x
    rcp_pp r2.x, r0.x
    rsq_pp r0.x, r1.y
    rsq_pp r0.y, r1.w
    rcp_pp r2.z, r0.y
    rcp_pp r2.y, r0.x
    mul_pp r0.xyw, r2.xyzz, v0.xyzz
    mad_pp r0.xyw, v0.xyzz, r4.xyzz, r0
    mov r2.xyz, c4
    dp3_pp r1.x, c37, r2
    add_pp r0.z, r0.z, r1.x
    mov r6.y, c1.w
    texld_pp r2, r6, s1
    texld_pp r3, r6, s3
    mov_sat_pp r3.xyz, r3
    mul_pp r1.xyw, r3.xyzz, v0.xyzz
    mov_sat_pp r2.xyz, r2
    mul_pp r2.xyz, r2, v0
    mul_pp r2.xyz, r1.z, r2
    mad_pp r0.xyz, r2, r0.z, r0.xyww
    mad_pp r0.xyz, r1.xyww, c67, r0
    min_pp r1.xyz, c65.x, r0
    min_sat_pp r0.x, c62.w, v6.w
    lrp_pp r2.xyz, r0.x, c62, r1
    texld_pp r0, v5.zwzw, s6
    mov_pp r2.w, r0.x
    mul_pp r0, r2, c70
    mad_pp r0.xyz, r0, c58.x, c58.y
    mov_pp oC0.w, r0.w
    mul_pp oC0.xyz, r0, c58.z
	// disable
		mov oC0.xyzw, c5.zzzz
// approximately 229 instruction slots used (13 texture, 216 arithmetic)
 